The following objects block wind turbines, and are not low-lying: Growing zones (if not set to trees) or artificial flooring can also be used to prevent wild trees from growing. Low-lying objects like solar generators and shelves can be placed without hindering the turbine's operation, and are an efficient use of space. The exclusion zone of several turbines may overlap, so long as the turbine building itself isn't in any of the zones. Any trees, mountains, roofs, and most buildings will reduce the turbine's output by 20% - five obstructed tiles reduce power to 0.
The wind turbine's exclusion zone (7ˣ18 white rectangle) is visible when the turbine is selected, or when placing the wind turbine blueprint. 1), and appliances within 6 tiles can connect to any tile of a turbine Turbines directly adjacent to each other will connect (see Fig. Like all generators, each tile of a wind turbine counts as a power conduit. Wind direction is not a factor, so orientation of the turbines doesn't matter they will spin equally well in any direction.
They output 2300W at 100% wind speed, and 3450 W at 150% wind speed, the maximum. The wattage is directly proportional to the windspeed. Wind turbines generate a variable amount of power based on the current wind speed, which in turn is based on ranges set by the current Weather. You can help RimWorld Wiki by expanding it.